In William Gibson's "Neuromancer," "Razorgirls" are skilled mercenaries with cybernetic enhancements who navigate the dangerous intersections of hacking and combat in a futuristic world. These fierce operatives blend their technical expertise with combat prowess, making them sought after by shadowy employers and corporate entities alike. Their augmented bodies and mastery of technology enable them to traverse both the virtual and physical realms, embodying the gritty cyberpunk essence of the novel's setting.
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